Extensible 3D (X3D)
Part 1: Architecture and base components
22 Environmental sensor component
22.1 Introduction
22.1.1 Name
The name of this component is "EnvironmentalSensor". This name shall be used when referring
to this component in the COMPONENT statement (see
7.2.5.4 Component statement).
22.1.2 Overview
This clause describes the Environmental Sensor component of this part of ISO/IEC
19775. Table 22.1 provides links to the major
topics in this clause.
Environment sensors are nodes which emit events based on some event which occurs
within the environment, usually an interaction between two elements within
the world. Most environment sensors events occur because of an interaction between
the viewer and the world. However, an environment sensor event may also occur
because of an interaction between a non-manipulable piece of hardware (e.g.,
a clock) and the world, between two objects in the world, or an event over the network.
The Collision grouping node
detects when the user collides with objects in the virtual world. Proximity,
collision, and visibility sensors are each processed independently of
whether others exist or overlap. See
23 Navigation component
for more information.
The ProximitySensor detects when the user
navigates into a specified region in the world.
The TransformSensor detects when for the
target object specified enters, exits, or is transformed within a specified
rectangular parallelepiped.
The
VisibilitySensor
detects when a specific part of the world becomes visible to the user.
When environmental sensors are inserted into the transformation hierarchy and
before the presentation is updated (i.e., read from file or created by a
script), they shall generate events indicating any conditions which the sensor
is intended to detect.
The conditions for individual sensor types to generate
these initial events are defined in the individual node specifications
in 22.4 Node reference.
The ProximitySensor node generates events when the viewer enters,
exits, and moves within a region in space (defined by a box). A proximity
sensor is enabled or disabled by sending it an enabled event with a
value of TRUE or FALSE.
A disabled sensor does not send events.
A ProximitySensor node generates isActiveTRUE/FALSE
events as the viewer enters and exits the rectangular box defined by its center
and size fields. Browsers shall interpolate viewer positions and timestamp
the isActive events with the exact time the viewer first intersected
the proximity region. The center field defines the centre point of
the proximity region in object space. The size field specifies a vector
which defines the width (x), height (y), and depth (z) of the box bounding
the region. The components of the size field shall be greater than
or equal to zero. ProximitySensor nodes are affected by the hierarchical transformations
of their parents.
The enterTime event is generated whenever the isActive
TRUE event is generated (user enters the box),
and exitTime events are generated whenever an isActiveFALSE
event is generated (user exits the box).
The centerOfRotation_changed field
sends events whenever the user is contained within the proximity region and
the center of rotation of the viewer for EXAMINE mode changes with respect to the ProximitySensor node's coordinate system. This may result when the bound
Viewpoint nodes's center of rotation changes, when a new viewpoint is bound, when the user
changes the center of rotation through the browser's user interface, or from
changes to the ProximitySensor node's coordinate system. centerOfRotation_changed
events are only generated when the currently bound
NavigationInfo node includes
LOOKAT navigation. For more information, see
23.3.1 X3DViewpointNode
and 23.4.4. NavigationInfo.
The position_changed and orientation_changed fields
send events whenever the user is contained within the proximity region and
the position and orientation of the viewer changes with respect to the ProximitySensor
node's coordinate system including enter and exit times. The viewer movement
may be a result of a variety of circumstances resulting from browser navigation,
ProximitySensor node's coordinate system changes, or bound Viewpoint node's
position or orientation changes.
Each ProximitySensor node behaves independently of all other
ProximitySensor nodes. Every enabled ProximitySensor node that is affected
by the viewer's movement receives and sends events, possibly resulting in
multiple ProximitySensor nodes receiving and sending events simultaneously.
Unlike TouchSensor nodes, there is no notion of a ProximitySensor node lower
in the scene graph "grabbing" events.
Instanced (DEF/USE) ProximitySensor nodes use the union of all
the boxes to check for enter and exit. A multiply instanced ProximitySensor
node will detect enter and exit for all instances of the box and send enter/exit
events appropriately. For non-overlapping bounding boxes,
position_changed and orientation_changed events are calculated
relative to the coordinate system associated with the bounding box in which
the proximity was detected. However, the results are undefined if the any of the
boxes of a multiply instanced ProximitySensor node overlap.
A ProximitySensor node that surrounds the entire world has an
enterTime equal to the time that the world was entered and can be used
to start up animations or behaviours as soon as a world is loaded. A ProximitySensor
node with a box containing zero volume (i.e., any size field element
of 0.0) cannot generate events. This is equivalent to setting the enabled
field to FALSE.
A ProximitySensor read from an X3D file shall generate isActive
TRUE, position_changed, orientation_changed
and enterTime events if the sensor is enabled and the viewer is inside
the proximity region or as soon as the ProximitySensor
is enabled. A ProximitySensor inserted into the transformation hierarchy
shall generate isActive TRUE, position_changed,
orientation_changed and enterTime events if the sensor is enabled
and the viewer is inside the proximity region. A ProximitySensor removed from
the transformation hierarchy shall generate isActive FALSE,
position_changed, orientation_changed and exitTime events
if the sensor is enabled and the viewer is inside the proximity region.
The TransformSensor node generates events when its target object enters,
exits, and moves within a region in space (defined by a box). The target object
can be any valid X3DShapeNode or X3DGroupingNode node. A TransformSensor is enabled or
disabled by sending it an enabled event with a value of TRUE
or FALSE. A disabled sensor does not send events.
A TransformSensor node generates isActiveTRUE/FALSE
events as the target object enters and exits the rectangular box defined by its
center and size fields. Browsers shall timestamp the isActive
events with the exact time the target object first intersected the proximity
region. The center field defines the centre point of the proximity region
in object space. The size field specifies a vector that defines the width
(x), height (y), and depth (z) of the box bounding the region. The components of
the size field shall be greater than or equal to zero. TransformSensor
nodes are affected by the hierarchical transformations of their parents.
The enterTime event is generated whenever the isActive
TRUE event is generated (target object enters
the box), and exitTime events are generated whenever an isActiveFALSE event is generated (target object exits the box).
The position_changed and orientation_changed fields send events
whenever the target object is contained within the proximity region and the
position and orientation of the target object changes with respect to the
TransformSensor node's coordinate system including enter and exit times. The
object movement may be a result of a variety of circumstances resulting from the
TransformSensor node's coordinate system changes, changes to the target object's
position or orientation, or changes to the coordinate system of any of the
ancestors or the target object.
Each TransformSensor node behaves independently of all other TransformSensor
nodes. Every enabled TransformSensor node that is affected by the target
object's movement receives and sends events, possibly resulting in multiple
TransformSensor nodes receiving and sending events simultaneously. Unlike
TouchSensor nodes, there is no notion of a TransformSensor node lower in the
scene graph "grabbing" events.
Instanced (DEF/USE) TransformSensor nodes use the union of all the boxes to
check for enter and exit. A multiply instanced TransformSensor node will detect
enter and exit for all instances of the box and send enter/exit events
appropriately. For non-overlapping bounding boxes, position_changed and
orientation_changed events are calculated relative to the coordinate
system associated with the bounding box in which the proximity was detected.
However, the results are undefined if the any of the boxes of a multiply
instanced TransformSensor node overlap.
A TransformSensor node with a box containing zero volume (i.e., any
size field element of 0.0) cannot generate events. This is equivalent to
setting the enabled field to FALSE.
A TransformSensor read from an X3D file shall generate isActive
TRUE, position_changed, orientation_changed and
enterTime events if the sensor is enabled and the target object is inside
the proximity region. A TransformSensor inserted into the transformation
hierarchy shall generate isActive TRUE, position_changed,
orientation_changed and enterTime events if the sensor is enabled
and the target object is inside the proximity region. A TransformSensor removed
from the transformation hierarchy shall generate isActive FALSE,
position_changed, orientation_changed and exitTime events
if the sensor is enabled and the target object is inside the proximity region.
The VisibilitySensor node detects visibility changes of a rectangular
box as the user navigates the world. VisibilitySensor is typically used to
detect when the user can see a specific object or region in the scene in order
to activate or deactivate some behaviour or animation. The purpose is often
to attract the attention of the user or to improve performance. Intermediate
occluding geometry between the current viewpoint and the sensed volume has no
effect on the behavior of the VisibilitySensor.
The enabled field enables and disables the VisibilitySensor
node. If enabled is set to FALSE, the
VisibilitySensor node does not send events. If enabled is TRUE,
the VisibilitySensor node detects changes to the visibility status of the
box specified and sends events through the isActive field. A TRUE
event is output to isActive when any portion of the box impacts the
rendered view. A FALSE event is sent when
the box has no effect on the view. Browsers shall guarantee that, if isActive
is FALSE, the box has absolutely no effect
on the rendered view. Browsers may err liberally when isActive is TRUE.
For example, the box may affect the rendering.
The fields center and size specify the object
space location of the box centre and the extents of the box (i.e., width,
height, and depth). The VisibilitySensor node's box is affected by hierarchical
transformations of its parents. The components of the size field shall
be greater than or equal to zero.
The enterTime event is generated whenever the isActiveTRUE event is generated, and exitTime
events are generated whenever isActiveFALSE
events are generated. A VisibilitySensor read from an X3D file shall generate
isActive TRUE and enterTime
events if the sensor is enabled and the visibility box is visible. A VisibilitySensor
inserted into the transformation hierarchy shall generate isActive TRUE and enterTime events if the sensor
is enabled and the visibility box is visible. A VisibilitySensor removed from
the transformation hierarchy shall generate isActive FALSE
and exitTime events if the sensor is enabled and the visibility box
is visible.
Each VisibilitySensor node behaves independently of all other
VisibilitySensor nodes. Every enabled VisibilitySensor node that is affected
by the user's movement receives and sends events, possibly resulting in multiple
VisibilitySensor nodes receiving and sending events simultaneously. Unlike
TouchSensor nodes, there is no notion of a VisibilitySensor node lower in
the scene graph "grabbing" events. Multiply instanced VisibilitySensor
nodes (i.e., DEF/USE) use the union of all the boxes defined by their
instances. An instanced VisibilitySensor node shall detect visibility changes
for all instances of the box and send events appropriately.
22.5 Support levels
The Environmental Sensor component provides two levels of support as specified
in Table 22.2. Level 1 is intended to
enable automatic animations by supporting a simplified ProximitySensor node.
Level 2 provides full environment sensing support.
Table 22.2
— Environmental sensor component support levels
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